#include "Shape2D.h"
Shape2D::Shape2D(){}
Shape2D::~Shape2D(){}
void Shape2D::SetX(unsigned int x){
	this->x = x;
}
void Shape2D::SetY(unsigned int y){
	this->y = y;
}
void Shape2D::SetW(unsigned int w){
	this->w = w;
}
void Shape2D::SetH(unsigned int h){
	this->h = h;
}
unsigned int Shape2D::GetX(){
	return x;
}
unsigned int Shape2D::GetY(){
	return y;
}
unsigned int Shape2D::GetW(){
	return w;
}
unsigned int Shape2D::GetH(){
	return h;
}
void Shape2D::BlitShape(){

}
bool Shape2D::AreCoordinatesWithinShape(unsigned int x, unsigned int y){
    return false;
}